Class PlayerIngameRespawnEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
de.marcely.bedwars.api.event.player.PlayerIngameRespawnEvent
- All Implemented Interfaces:
ArenaEvent
Gets called when a player is about to be respawned during a match
This event gets called right before the player's respawning is being processed, in which he will receive all the items, be teleported, etc.
This refers to the post-death spectator (5 seconds wait) respawn, not strictly the death respawn.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result -
Field Summary
Fields inherited from class org.bukkit.event.player.PlayerEvent
player -
Constructor Summary
ConstructorsConstructorDescriptionPlayerIngameRespawnEvent(Player player, Arena arena, boolean givingItems, boolean givingEffects, Location spawnLocation) -
Method Summary
Modifier and TypeMethodDescriptionstatic HandlerListGet the location where the player will respawn.booleanReturns whether effects will be given to the player respawning.booleanReturns whether spawn items will be given to the player respawning.voidsetGivingEffects(boolean givingEffects) Set whether or not effects will be given to the player when respawning.voidsetGivingItems(boolean givingItems) Set whether or not spawn items will be given to the player when respawning.voidsetSpawnLocation(Location spawnLocation) Set the location where the player will respawn.Methods inherited from class org.bukkit.event.player.PlayerEvent
getPlayerMethods inherited from class org.bukkit.event.Event
getEventName, isAsynchronousMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface de.marcely.bedwars.api.event.arena.ArenaEvent
getArena
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Constructor Details
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PlayerIngameRespawnEvent
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Method Details
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isGivingItems
public boolean isGivingItems()Returns whether spawn items will be given to the player respawning.- Returns:
- whether spawn items will be given to the player
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isGivingEffects
public boolean isGivingEffects()Returns whether effects will be given to the player respawning.This only references effects related to the
giveeffects-on-respawnconfig.- Returns:
- whether ffects will be given to the player
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setGivingItems
public void setGivingItems(boolean givingItems) Set whether or not spawn items will be given to the player when respawning.- Parameters:
givingItems- whether or not spawn items will be given to the player
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setGivingEffects
public void setGivingEffects(boolean givingEffects) Set whether or not effects will be given to the player when respawning.- Parameters:
givingEffects- whether or not effects will be given to the player
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getSpawnLocation
Get the location where the player will respawn.The returned instance is mutable and changing its values will change the respawn location, even without calling
setSpawnLocation(Location).- Returns:
- the location where the player will respawn
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setSpawnLocation
Set the location where the player will respawn.- Parameters:
spawnLocation- the location where the player will respawn
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getHandlers
- Specified by:
getHandlersin classEvent
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getHandlerList
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