Interface SubCommand

All Known Subinterfaces:
CommandsCollection

public interface SubCommand
A (sub)command you find under /bw.

Basically anything you're able to give a name is a command. This also includes a collection of commands (e.g. /bw or /bw arena). Those collections are being implemented by CommandsCollection and are also executable.

  • Method Summary

    Modifier and Type
    Method
    Description
    Other possible names for accessing this command.
    default String
    Returns the "full name" as if you'd type it in.
    The handler handles what should happen when the command is e.g.
    The main name of the command, which will be displayed in e.g.
    A command must be added into a collection otherwise it's not accessible.
    @Nullable String
    The permission needed to use the command.
    default String
    Returns the default parameters the command expects.
    getUsage(@Nullable CommandSenderWrapper senderWrapper)
    Returns the parameters the command expects for a specific sender.
    boolean
    Returns whether or not it'll display the amount of entries in /bw [...] help.
    boolean
    Whether or not only players are able to execute the command
    boolean
    Returns whether or not this command is visible in help.
    void
    setAliases(String... aliases)
    Set the new aliases of the command.
    void
    The handler handles what should happen when the command is e.g.
    void
    setHasContentAmount(boolean hasContentAmount)
    Set whether or not it'll display the amount of entries in /bw [...] help.
    void
    setOnlyForPlayers(boolean onlyForPlayers)
    Whether or not only players are able to execute the command
    void
    setPermission(@Nullable String permission)
    The permission needed to use the command.
    void
    Set the parameters the command expects
    void
    setVisible(boolean visible)
    Set whether or not this command is visible in help.
  • Method Details

    • getName

      String getName()
      The main name of the command, which will be displayed in e.g. /bw help.

      Example: If this returns "banana" then you'd have to type in /bw banana.

      Returns:
      The name of the command
    • getParent

      @Nullable @Nullable CommandsCollection getParent()
      A command must be added into a collection otherwise it's not accessible.

      As the system is built in a tree-structure-way each command must have a parent node/command. There's only one instance that doesn't have a parent and that's the root node which you obtain with BedwarsAPI.getRootCommandsCollection().

      Returns:
      The parent collection to which this command has been added to
    • getFullName

      default String getFullName(String label)
      Returns the "full name" as if you'd type it in.

      E.g. it returns "/bw arena banana" where "bw" is the label which you pass in as a parameter.

      Parameters:
      label - The actual command you'd use to access the command (e.g. "bw")
      Returns:
      The full command name
    • getAliases

      String[] getAliases()
      Other possible names for accessing this command.

      Keep in mind that it's possible that aliases overlap themselves and there's no guarantee that this one will be executed if this occurs. Names of a command have a higher priority than aliases.

      These won't be shown in /bw help

      Returns:
      Aliases of the command
    • setAliases

      void setAliases(String... aliases)
      Set the new aliases of the command. You don't have to include the name of the command in the array.

      Keep in mind that it's possible that aliases overlap themselves and there's no guarantee that this one will be executed if this occurs. Names of a command have a higher priority than aliases.

      These won't be shown in /bw help

      Parameters:
      aliases - The new aliases of the command
    • getPermission

      @Nullable @Nullable String getPermission()
      The permission needed to use the command. Sender will see an error if he does not have the permission and the execution won't be passed to the handler.

      null means that no permission is needed to run the command

      Returns:
      The permission needed to execute the command. null meaning that none is needed
    • setPermission

      void setPermission(@Nullable @Nullable String permission)
      The permission needed to use the command. Sender will see an error if he does not have the permission and the execution won't be passed to the handler.

      null means that no permission is needed to run the command

      Parameters:
      permission - The new permission needed to execute the command. null meaning that none is needed
    • getUsage

      default String getUsage()
      Returns the default parameters the command expects.

      Use <> for parameters that are strictly needed, [] for optional ones.
      Example: /teleport <target> [source]
      We must add a target parameter, but we are not forced to add a source parameter.
      This example would return with this method ">target< [source]"

      Returns:
      The usage of the command
    • getUsage

      String getUsage(@Nullable @Nullable CommandSenderWrapper senderWrapper)
      Returns the parameters the command expects for a specific sender.

      By default if no sender is being passed, the same usage that has been defined using setUsage(String). However, you may also add conditional usages by overriding CommandHandler.getContentAmount(CommandSender).

      Parameters:
      senderWrapper - The sender we are getting the usage for. Maybe be null if we want to use the default usage
      Returns:
      The usage of the command
    • setUsage

      void setUsage(String usage)
      Set the parameters the command expects

      Use <> for parameters that are strictly needed, [] for optional ones.
      Example: /teleport <target> [source]
      We must add a target parameter, but we are not forced to add a source parameter.
      This example would return with this method ">target< [source]"

      Parameters:
      usage - The new usage of the command
    • getHandler

      CommandHandler getHandler()
      The handler handles what should happen when the command is e.g. getting executed
      Returns:
      The handler of the command
    • setHandler

      void setHandler(CommandHandler handler)
      The handler handles what should happen when the command is e.g. getting executed
      Parameters:
      handler - The new handler of this command
    • isOnlyForPlayers

      boolean isOnlyForPlayers()
      Whether or not only players are able to execute the command
      Returns:
      If the command is only for normal players and not for the console
    • setOnlyForPlayers

      void setOnlyForPlayers(boolean onlyForPlayers)
      Whether or not only players are able to execute the command
      Parameters:
      onlyForPlayers - The new value
    • isVisible

      boolean isVisible()
      Returns whether or not this command is visible in help.

      Interesting for debug or hidden commands which shouldn't be shown to normal players

      Returns:
      Whether or not the command is visible in /bw [...] help
    • setVisible

      void setVisible(boolean visible)
      Set whether or not this command is visible in help.

      Interesting for debug or hidden commands which shouldn't be shown to normal players

      Parameters:
      visible - The new value
    • hasContentAmount

      boolean hasContentAmount()
      Returns whether or not it'll display the amount of entries in /bw [...] help.

      The amount is getting fetched by the current handler using CommandHandler.getContentAmount(org.bukkit.command.CommandSender)

      Returns:
      If it'll display the amount of content or entries in /bw [...] help
    • setHasContentAmount

      void setHasContentAmount(boolean hasContentAmount)
      Set whether or not it'll display the amount of entries in /bw [...] help.

      The amount is getting fetched by the current handler using CommandHandler.getContentAmount(org.bukkit.command.CommandSender)

      Parameters:
      hasContentAmount - New value