Uses of Class
de.marcely.bedwars.tools.VarParticle
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Uses of VarParticle in de.marcely.bedwars.api.game.spawner
Modifier and TypeMethodDescription@Nullable VarParticle
DropType.getSpawnEffect()
The effect that should be played whenever it drops something.Modifier and TypeMethodDescriptionvoid
DropType.setSpawnEffect
(@Nullable VarParticle particle) Set the effect that it should play whenever it drops something. -
Uses of VarParticle in de.marcely.bedwars.tools
Modifier and TypeFieldDescriptionstatic final VarParticle
VarParticle.NONE
Doesn't actually play any particle.static final VarParticle
VarParticle.PARTICLE_CLOUD
Plays the "CLOUD" particle effect.static final VarParticle
VarParticle.PARTICLE_EXPLOSION_HUGE
Plays the "EXPLOSION_HUGE" ("EXPLOSION_EMITTER" with 1.20.5+) particle effect.static final VarParticle
VarParticle.PARTICLE_POTION_INVISIBILITY
Plays the "MOB_SPELL" particle effect with the colors R129 G133 B149.static final VarParticle
VarParticle.PARTICLE_SMOKE
Plays the "SMOKE" particle effect.Modifier and TypeMethodDescriptionVarParticle.clone()
VarSound.clone()
static VarParticle
VarParticle.newDyedMobSpell
(Color color) Constructs a new VarParticle that displays swirls as seen with potion effects.static VarParticle
VarParticle.newDyedParticle
(Color color) Constructs a new VarParticle that displays a redstone dust at the given color.static VarParticle
VarParticle.newInstanceByName
(String type) Looks up for a particle/effect by the given name and returns a new instance.static VarParticle
VarParticle.newRandomizedDyedSwirl
(int count, double offset) Returns a new instance of VarParticle that persists of a random color.static VarParticle
VarParticle.parse
(ConfigurationSection config) Parses a given config.