Interface ShopLayoutHandler


public interface ShopLayoutHandler
The logic behind the look-and-feel of a ShopLayout.
It receives an ShopLayoutHandler.OpenEvent that contains various informations that are needed in that event to display it.
The event build(OpenEvent), that gets called whenever it's time to process it, gets called very frequently, including whenever the player changes his page. You should try to make your code as efficient as possible. At the end you're gonna return a GUI, probably of the type ChestGUI, that will be displayed to the player. Use methods that are included in your ShopLayoutHandler.OpenEvent, such as ShopLayoutHandler.OpenEvent.build(ShopPage) to construct clickable buttons for the GUI that handle the item purchasing, page changing and etc.
  • Method Details

    • build

      Gets called when layout is getting opened or when a player changed the page.

      This method is being called on a separate thread!

      Parameters:
      event - The event of it containing information
      Returns:
      The GUI that shall be shown to the player
    • readConfigProperties

      default void readConfigProperties(ConfigurationSection section)
      Read the user-defined configurations from the layouts config file.
      Parameters:
      section - The section that you previously added your configs into
      See Also:
    • writeConfigProperties

      default void writeConfigProperties(ConfigurationSection section)
      Write the user-defined configurations into the layouts config file.

      Make sure to set the values as the values that were previously read using #readConfigs(ConfigurationSection) to make sure they stay with an update. If it hasn't been called before, set your default values.

      Parameters:
      section - Write your stuff into this section